FREELANCE, OWNER, Present
I have worked on a multitude of projects from design work, server development, mobile apps, creative direction and even 3D animation.
Game server programming, server architecture, and server administration for an original social mobile game called Shadow Government.
All the game server programming for a choose your-own-adventure website video game developed for Disney called Kingdom Keepers.
Web Services, Server Architecture, Server Administration, Game Development, Tools Development, Mobile Games Development, LAMP, Object-Oriented PHP, MYSQL, CodeIgniter, Amazon Web Services (AWS), RightScale, JSON, CRON, MVC Architecture , CSS, jQuery, WordPress, YouTube API
LARGE ANIMAL GAMES, NYC
Game server programming for an original video game developed for the US Army/Ad Council called Boost High. PHP 5, MySQL, AMFPHP, Drupal
TECHNICAL DIRECTOR, KIDSLAND, SAN DIEGO, CA
Responsible for the development of Kid’s Land, an educational multilingual flash animation and game portal for the infant/toddler and preschool years. Management of a team of programmers, character artists and an art director with weekly communication with the Korean development team. PHP/MySQL, AS3, LAMP, SEO, Illustrator, Flash
SENIOR TECHNICAL ARTIST, POCKETWATCH GAMES, SAN DIEGO, CA
Video Game: Venture Arctic, Windows XP/MAC OS X, MumboJumbo, 2007.
Member of the independent development studio for an original game titled “Venture Arctic” published by MumboJumbo. Responsible for creating all of the animations and custom rigs using Maya for 18 animals Sole animator responsible for a total of 122 animation sequences for the game. Created all of the in game graphics including the game logo, HUD design and GUI design and found innovative solutions to solve complex usability challenges.
Torque Game Engine. Maya, Torque Game Engine, PHP/MySQL, Rigging, Animation, Photoshop, Illustrator, eSellerate, SEO,LAMP
ADJUNCT RESEARCH FACULTY, PARSONS, THE NEW SCHOOL FOR DESIGN, NEW YORK, NY
Lead Programmer on a MacArthur Foundation Grant funded iPhone web based game for mobile applications using GPS. Programmed game server and API for accessing muir web data from the Mannahatta Project.
Included user account and management, leader board, block leader, linking and unlock of species in the muir web, inventory system, based on connections, achievements,goals unlocked in different zones, shared map and goals for all players in Manhattan.
ADJUNCT PROFESSOR-WEB DESIGN, SAN DIEGO CITY COLLEGE, SAN DIEGO, CA
Taught web design and web development using Photoshop, Illustrator, Dreamweaver, Flash, HTML, CSS and ActionScript for each student to create an original website
GIS RESEARCH INTERNSHIP, Parsons Institute for Information Mapping, NY
Member of fifteen-person project team responsible for $2M project involving research and design of GIS-related software and hardware. The research involved developing best practices for using GIS data to create meaningful information through effective data and situational visualization, and developing new uses for existing GIS products. Responsibilities included the integration of GIS data into game engines for mapping.
• Sheila C. Johnson Design Center, Parsons Alumni Exhibition, New York, NY 2013
• Chelsea Art Museum, 10 Years Running, New York, NY 2007
• China Millennium Museum, Beijing International New Media Arts Exhibition and Symposium, Beijing, China, 2005
• Chelsea Art Museum, 10th Floor–2nd Edition, New York, NY, 2005
• Landmark Bergen Kunsthall, Game Dump, Bergen, Norway, 2005
• Aronson Galleries, Thesis Show, New York, NY, 2004, 2005
• Flux Factory, Ubisac 1.0: The First Ubiquitous Computing, Systems Aesthetics Championship, Long Island City, NY, 2004
• Parsons School of Design Gallery, New York, NY, 2003, 2004
Back-end: Web Services, Server Architecture, Server Administration, Game Development, Tools Development, Mobile Games Development, LAMP, OOP PHP, MYSQL, CodeIgniter, Amazon Web Services (AWS), RightScale, XML, JSON, AMFPHP, CRON, MVC Architecture, Parse Framework, ToggleBox
CMS: WordPress, Drupal
API: Facebook, Twitter, Google Maps, and YouTube
Software: SVN, Photoshop, Illustrator, Maya, Flash, Premiere, Ableton Live, Protools, After Effects, Xcode
Art Installation: Basic Stamp, Circuitry, openFrameworks
Mobile: iOS 7+, iPhone SDK, Objective-C, C++, Parse Framework, Map Kit Framework, iAd Framework, Push Notifications, Google Mobile Ads SDK
Multimedia: Maya, AfterEffects, Premiere, Audition, Ableton Live, Protools
To Whom It May Concern,
My name is Nick Fortugno, and I am writing you recommend Donald Bugden as a programmer. I’ve worked with Donnie as a freelancer for several years, and I have found him to be a loyal employee and a creative and talented programmer. I highly recommend him as a potential hire.
I run a games company called Playmatics, and we have worked with Donnie on several products periodically over the last three years. Donnie was called to work with us in a variety of capacities, from a front-end coder working on game interfaces and systems to a database programmer for a major free-to-play title to a PHP programmer for the back-end of educational game systems. In all of these assignments, I found Donnie to be a diligent and independently motivated developer. Donnie always showed a great deal of initiative in researching potential solutions in the marketplace and adaptability to different environments and architectures provided by clients. Donnie’s work as a PHP programmer was particularly notable, in that the project he worked on was constantly shifting due to client demands and in fact some of the partners we worked with had to be changed mid-stream. Donnie adapted to this changing landscape without complaint or hiccup, and managed to complete a robust and functional server system for our game under difficult constraints. This technical know-how and creativity is what marks Donnie as a talented programmer.
Donnie is also a wonderful employee. He takes pride in the projects he works on, and as a developer with a great deal of interactive design and game design training, he offers insightful contributions into the projects he’s a part of. He has an eye for quality in product that I respect in programmers, which I consider essential to being a good developer. Combined with the adaptability mentioned above, this trait makes Donnie a rare talent to work with: dedicated and meticulous enough to watch out for quality and good design, but flexible and diligent enough to make things work regardless when time or other constraints make the ideal an obstacle rather than a goal.
I’m conflicted writing this recommendation, because if I had a way to bring him on full time, I would hire Donnie again immediately. But as I don’t, I am happy to recommend him to you as a programmer. You will find Donnie to be a talented, creative, and loyal employee.
Sincerely, Nicholas Fortugno
“Donnie did a great job for us and was always competent, easy to work with, and creative.
Combio was a ‘dotcom’ startup with a rapidly changing environment and demands. Donnie did well in that environment and was able to manage his time and commitments well and pull off several key projects for us.
On the technical side Donnie was very capable with the web based projects we typically worked on and I have no doubt his skills and breadth have only increased with time. He is a dedicated technologist and one of those guys who chains himself to the desk.”
Fred Covely President/CTO at Grey Cloak Tech
I’ve worked a couple times with Donnie, first on creating a new logo for my consulting business then later further enhancing it. Words that best describe Donnie is enthusiastic creative and generous. He takes a huge interest in his clients work. Really truly trying to understand what you’re all about. When I work with Donnie I get even more excited about what I do. Great collaborator. Awesome creative results. Super guy.
Daniel Doucette Org Dynamics Advisor, Leadership Coach